[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="53_g13_invertedpyramid",screenadapt="coverall")] [PlayMusic(intro="$ghosthunter_intro", key="$ghosthunter_loop", volume=0.6)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", name = "avg_4058_pepe_1#4$3", duration=1.5, isblock=true)] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_1479_1#5$1")] [name="祖拜尔"]欢迎来到这里,佩佩。 [charslot(slot = "m", name = "avg_4058_pepe_1#4$3")] [name="佩佩"]这便是沙阿所留下的宝库吗?和博物馆好像...... [charslot(slot = "m", name = "avg_npc_1479_1#1$1")] [name="祖拜尔"]你的感知是正确的,在我记忆还未恢复的时候,就觉得城中有些地方似曾相识。 [name="祖拜尔"]在建立城市的过程中,我想他们兴许是参考了陵寝的修建风格。 [charslot(slot = "m", name = "avg_4058_pepe_1#2$3")] [name="佩佩"]这里到底有什么,祖拜尔? [dialog] [musicvolume(volume=0.2, fadetime=2)] [PlaySound(key="$d_avg_cndlextngsh", volume=1)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot] [Background] [Image(image="pic_sandbox_1_5", screenadapt="coverall")] [ImageTween(yFrom=0, yTo=-30, xScaleFrom=1, yScaleFrom=1, xScaleTo=1.1, yScaleTo=1.1, duration=30, block=false)] [musicvolume(volume=0.6, fadetime=2)] [Delay(time=1)] [PlaySound(key="$d_avg_cndlbrn", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=false)] [Delay(time=1)] [PlaySound(key="$d_avg_churchfire", volume=0, loop=true, channel="c")] [SoundVolume(volume=0.2, channel="c",fadetime=2)] [Delay(time=3)] 墙壁上的油灯燃起,光线在如镜面般光滑的墙体与支柱间游走,昏暗的大厅变得明亮。 一时之间,无数犹如鬼魂一般的虚影,齐齐出现在大厅之中,或行或立。 [name="佩佩"]原来在沙阿的宝库中藏着的宝物......都是他自己啊。 [name="佩佩"]原来他这么自恋的吗......? [name="祖拜尔"]当然不是,这些影像都是姐姐让我保存在这里的,自父亲离去后,姐姐一直很想念他。 [name="祖拜尔"]千年前,史官们通过发掘到的古代科技,保存了父亲的一言一行,无不栩栩如生。 [name="佩佩"]我在阿尔萨兰地区也找到了类似的物品,在晶洞中,它为我展示了一段沙阿的影像。 [name="祖拜尔"]那正是我留下的,我以为会有梦魇后裔找到那段影像,然后顺着线索找过来。 [name="佩佩"]你把它藏得太隐秘了,祖拜尔,别人肯定找不到。 [name="祖拜尔"]隐秘?我可是在外面主持修建了一座巨大的神庙。 [name="佩佩"]看来它没能抵御岁月的侵蚀,在我到达的时候,那里已经是一片颓唐破败的废墟了。 [name="祖拜尔"]但它还是指引你来到了这里,并且将我唤醒。 [name="祖拜尔"]这正是岁月变迁的奇妙之处,一些当时看来派不上用场的安排,也会因为一系列阴差阳错,作用出美妙的巧合。 [name="佩佩"]原来这里还有沙阿摘下面具的样子...... [name="佩佩"]这样的影像我不仅仅在阿尔萨兰见过,小时候,我和弟弟捉迷藏,误入了一间存放棺椁与亡者的密室。 [name="佩佩"]虽然有家学教导,知道自己迟早要接触到这些,但让一个孩子独自面对这些还是过于勉强了。 [name="佩佩"]当时我慌张失措,不知是误触了什么机关,见到了一段沙阿的影像,但我对他毫无认知,只当他是一个试图与自己沟通的鬼魂。 [name="佩佩"]他告诉我,这些棺椁只是一段被掩埋在沙土中的历史。 [name="佩佩"]当后来人将它发掘后,会架起一座跨越时间的桥梁,让我们跨过漫漫历史长河,彼此相识。 [name="祖拜尔"]我记得这句话......当时母亲去世,姐姐靠在棺椁上流泪不止,这是父亲蹲下来安慰她的话。 [name="祖拜尔"]我还记得,姐姐成为史官后,父亲常叮嘱她的话,要关注...... [name="佩佩"]要关注那些让英雄成为英雄的——历史的背面。 [name="祖拜尔"]......原来你已经听过了。 [name="佩佩"]这是那段影像最后留下的话,我一直记着。 [dialog] [PlaySound(key="$d_avg_openftstpwalk", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [image] [Image(image="53_i10", screenadapt="coverall", y=-30, xScale=1.1, yScale=1.1)] [ImageTween(yFrom=-30, yTo=0, xScaleFrom=1.1, yScaleFrom=1.1, xScaleTo=1, yScaleTo=1, duration=20, block=false)] [Delay(time=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [Delay(time=1)] 看着路加萨尔古斯的影像,佩佩突然觉得有些荒诞。 一路的追寻中,她曾无数次地想象过沙阿的宝库中究竟保存着什么。 但此刻她突然意识到,自己所谓的执着与追寻,不过是从一个虚影到另一个虚影。 她抓紧手中的重锤,竭力忍住想要挥动它驱散眼前影子的冲动。 更让她觉得恐惧的是,自己家族所谓的职责与传承,又何尝不是一道虚影呢? [dialog] [StopSound(channel="c", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [image] [charslot] [Background(image="53_g5_museum",screenadapt="coverall")] [Delay(time=1)] [charslot(slot = "r", name = "avg_npc_1478_1#1$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [PlaySound(key="$rungeneral", volume=1)] [charslot(slot = "l", name = "avg_npc_1485_1#2$2", duration=1, isblock=true)] [delay(time=0.5)] [charslot(slot = "l", name = "avg_npc_1485_1#2$2", focus="l")] [name="阿雅妮"]梅捷缇克缇女士,我按照黄页把其他员工都联系了一遍。 [charslot(slot = "r", name = "avg_npc_1478_1#1$1", focus="r")] [name="梅捷缇克缇"]还有不怕死愿意过来帮忙的人吗? [charslot(slot = "l", name = "avg_npc_1485_1#8$2", focus="l")] [name="阿雅妮"]我不确定,大多数人回答得都很复杂...... [charslot(slot = "r", name = "avg_npc_1478_1#9$1", focus="r")] [name="梅捷缇克缇"]......谢谢你,你能再给阿娜特女士找几瓶水来吗? [charslot(slot = "l", name = "avg_npc_1485_1#9$2", focus="l")] [name="阿雅妮"]好的,梅捷缇克缇女士。 [dialog] [PlaySound(key="$rungeneral", volume=1)] [charslot(slot = "l", posfrom="0,0", posto="-200,0", afrom=1, ato=0, duration=0.5, isblock=true)] [delay(time=2)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "l", name = "avg_4139_papyrs_1#1$2", posfrom="0,0", posto="0,0", duration=1.5)] [Delay(time=2)] [charslot(slot = "r", name = "avg_npc_1478_1#2$1", focus="r")] [name="梅捷缇克缇"]......像吉雅阿和妮雅阿一样不知道怕的人,终究还是少数。 [charslot(slot = "r", name = "avg_npc_1478_1#8$1", focus="r")] [name="梅捷缇克缇"]阿娜特,我们现在也许只有两个小时。 [name="梅捷缇克缇"]其实现在立刻向城外逃跑,才是最好的办法。 [charslot(slot = "l", name = "avg_4139_papyrs_1#7$2", focus="l")] [name="阿娜特"]抱歉,缇缇,我在比对城市测绘记录,无法分心想那么多...... [name="阿娜特"]但你应该知道,我和你留在这里的原因一样。 [charslot(slot = "r", name = "avg_npc_1478_1#8$1", focus="r")] [name="梅捷缇克缇"]......职责。 [name="梅捷缇克缇"]可是那两个游客呢?她们和祖拜尔的复活没有任何关系。 [name="梅捷缇克缇"]她们甚至和这座城市也没有什么关系......现在我们却让她们进入地下水道,去做最危险的探查工作,想办法堵住灌进来的沙子。 [charslot(slot = "l", name = "avg_4139_papyrs_1#7$2", focus="l")] [name="阿娜特"]所以我只能尽我最大的努力,让她们的勇气不会被浪费。 [dialog] [charslot(slot = "r", posfrom="0,0", posto="-50,0", afrom=1, ato=1, duration=1)] [Delay(time=1)] [charslot(slot = "r", name = "avg_npc_1478_1#1$1", focus="r")] [name="梅捷缇克缇"]......我帮你捏捏耳朵。 [Effect(name="$e_emoji_proud",layer = 1,x=-150,y=200)] [charslot(slot = "l", name = "avg_4139_papyrs_1#11$2", focus="l")] [name="阿娜特"]谢谢你,缇缇。 [dialog] [charslot(slot = "r", posfrom="-50,0", posto="0,0", afrom=1, ato=1, duration=0.5)] [Delay(time=0.5)] [charslot(slot = "r", name = "avg_npc_1478_1#5$1", focus="r")] [name="梅捷缇克缇"]啊,你看,这一段施工日志提到了异常地质结构。 [charslot(slot = "l", name = "avg_4139_papyrs_1#7$2", focus="l")] [name="阿娜特"]——好,我立刻记录下来。 [dialog] [Delay(time=1)] [charslot(slot = "l", name = "avg_4139_papyrs_1#9$2", focus="l")] [name="阿娜特"]缇缇,你说,我关于祖拜尔先生的研究最终也没发表,我们死前对城市地下结构的摸索也没机会让人知道...... [name="阿娜特"]我没能留下自己的“名”,就这么死掉,父亲岂不是会很失望? [charslot(slot = "r", name = "avg_npc_1478_1#2$1", focus="r")] [name="梅捷缇克缇"]那就都怪佩佩,都是我们尊敬的帕夏之女太有本事导致的—— [dialog] [charslot] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", name = "avg_4140_lasher_1#1$1", duration=1.5, isblock=true)] [delay(time=0.5)] [charslot(slot = "m", name = "avg_npc_1478_1#1$1")] [name="梅捷缇克缇"]——拉恕尔先生? [charslot(slot = "m", name = "avg_4139_papyrs_1#1$2")] [name="阿娜特"]抱歉,博物馆现在处于紧急情况,没有时间接待您,尊敬的监管人...... [charslot(slot = "m", name = "avg_4140_lasher_1#3$1")] [name="拉恕尔"]请不要用敬语,我已经不是监管人了。我只是一个重获自由民身份的,被赦免的工匠。 [charslot(slot = "m", name = "avg_4139_papyrs_1#7$2")] [name="阿娜特"]可现在博物馆无法保证任何人的安全,我们能给出的最诚挚的建议,就是用一切手段尽快离开城市中心...... [charslot(slot = "m", name = "avg_4140_lasher_1#1$1")] [name="拉恕尔"]......交出现有的一切之后,我陪伴着祖拜尔先生在缓缓流下的黄沙前站了一段时间。 [charslot(slot = "m", name = "avg_4139_papyrs_1#5$2")] [name="阿娜特"]您见到了祖拜尔先生?! [charslot(slot = "m", name = "avg_4140_lasher_1#1$1")] [name="拉恕尔"]我看着他试图用法术修补一尊又一尊陶瓷雕塑,但最后停下来,对我说,“我们的职责如此”。 [charslot(slot = "m", name = "avg_4140_lasher_1#3$1")] [name="拉恕尔"]我明白,职责便是你我坚持到最后,绝不问为什么的东西...... [name="拉恕尔"]即使结果并不如人愿。 [charslot(slot = "m", name = "avg_4140_lasher_1#1$1")] [name="拉恕尔"]请问,为了让这座城市不被毁灭,我能做什么? [dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="53_g9_sewer02", screenadapt="coverall")] [Delay(time=1)] [charslot(slot = "r", name = "avg_4138_narant_1#1$1")] [charslot(slot = "l", name = "avg_npc_1477_1#1$1")] [playMusic(key="$darkness_03_loop", volume=0.6)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot = "r", name = "avg_4138_narant_1#1$1", focus="r")] [name="娜仁图亚"]看好了,这次该我展示首领的指挥能力了。很快你就会相信,自己应该听我的安排,留在博物馆里保护其他人—— [dialog] [PlaySound(key="$d_avg_openftstpwalk", volume=1, loop=true, channel="o")] [StopSound(channel="o", fadetime=1.5)] [charslot(slot = "r", posfrom="0,0", posto="200,0", afrom=1, ato=0, duration=1)] [Delay(time=0.5)] [charslot(slot = "l", posfrom="0,0", posto="200,0", afrom=1, ato=0, duration=1)] [Delay(time=3)] [charslot] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "r", name = "avg_4138_narant_1#12$1", posfrom="-200,0", posto="0,0", duration=1)] [Delay(time=0.5)] [charslot(slot = "l", name = "avg_npc_1477_1#1$1", posfrom="-200,0", posto="0,0", duration=1)] [Delay(time=1.5)] [charslot(slot = "l", name = "avg_npc_1477_1#1$1", focus="l")] [name="阿斯帕齐娅"]从这里往左转,我们又会绕回刚才走过的那条路。 [charslot(slot = "r", name = "avg_4138_narant_1#12$1", focus="r")] [name="娜仁图亚"]......我在地下水道里转了这么多天,怎么没遇到过这么鬼打墙的事情? [name="娜仁图亚"]先说好,我以往率领手下行动的时候可从不迷路,这不是我的能力问题。 [charslot(slot = "l", name = "avg_npc_1477_1#1$1", focus="l")] [name="阿斯帕齐娅"]我也不认为这是你的能力问题。或许让人迷路正是这些曲折甬道本来的作用。 [name="阿斯帕齐娅"]博物馆的正副两位馆长翻找历年测绘资料的时候,我听到了几句讨论内容。 [name="阿斯帕齐娅"]她们似乎认为,我们所处的旧地下水道只是这座城市地下结构的一小部分。也许通过历史资料,她们能推测出通往更深层的道路。 [charslot(slot = "l", name = "avg_npc_1477_1#2$1", focus="l")] [name="阿斯帕齐娅"]她们最近一直在协助一位考古学家寻找线索,而那些线索指向的很可能是古籍中被称为“宝库”的建筑遗址。 [name="阿斯帕齐娅"]如果这座城市深处真的藏着另一幢宏大建筑的遗址...... [charslot(slot = "r", name = "avg_4138_narant_1#1$1", focus="r")] [name="娜仁图亚"]有宝库? [charslot(slot = "l", name = "avg_npc_1477_1#1$1", focus="l")] [name="阿斯帕齐娅"]......没什么,当我没说。 [name="阿斯帕齐娅"]你似乎并不害怕。 [charslot(slot = "r", name = "avg_4138_narant_1#1$1", focus="r")] [name="娜仁图亚"]害怕什么? [name="娜仁图亚"]我们的任务不就是找到漏沙子的区域,关闭那一段的闸门?如果闸门坏了,就用我们扛着的材料直接堵上。 [charslot(slot = "l", name = "avg_npc_1477_1#1$1", focus="l")] [name="阿斯帕齐娅"]但我们很有可能找不到。 [charslot(slot = "r", name = "avg_4138_narant_1#4$1", focus="r")] [name="娜仁图亚"]嗯,那......是有点可惜。要是我们失败了,城市就会被埋进沙子。 [name="娜仁图亚"]不过我们在地下,我们会最先看到沙子漫上来,也许还来得及用通讯提醒博物馆里的人赶快跑,只不过我们自己就跑不掉了。 [charslot(slot = "r", name = "avg_4138_narant_1#2$1", focus="r")] [name="娜仁图亚"]......等等。你是因为这个才坚持要来地下水道的吗? [name="娜仁图亚"]因为这个任务有生命危险,这种时候你必须站在最前面? [dialog] [charslot(slot = "r", focus="n")] [playsound(key="$transmission", volume=1)] [delay(time=1.5)] [name="阿娜特"]娜仁图亚,阿斯帕齐娅,听得到吗? [dialog] [charslot(slot = "r", name = "avg_4138_narant_1#2$1", focus="r")] [name="娜仁图亚"]......听得到,我们在一起。 [charslot(slot = "m", focus="n")] [name="阿娜特"]我们有了一些头绪。 [name="阿娜特"]你们注意一下周围的声音,应该能找到拉恕尔的发条羽兽......一些蓝色的,羽兽外形的机械。 [name="阿娜特"]我们推测出了一些可能存在深层结构的位置,如果你们能帮发条羽兽在墙壁上打开缝隙,这些羽兽可以飞过去收集信息。 [name="阿娜特"]掌握足够的信息之后,我们应该能找到黄沙涌入的确切位置,但是...... [name="阿娜特"]发条羽兽并不能承担关闭机关、填堵裂隙一类的工作......抱歉,你们可能要亲自涉险。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="53_g13_invertedpyramid",screenadapt="coverall")] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_1479_1#1$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [name="祖拜尔"]我想你一定在我向你展示的记忆中留意到了,你的额饰,和我姐姐头上的一模一样。 [charslot(slot = "m", name = "avg_4058_pepe_1#2$3")] [name="佩佩"]这枚额饰我们家族代代相传。 [name="佩佩"]我以前也曾疑惑过,为何我的家族世代坚守着为万王之王记叙作传的职责,问父亲,父亲也不知道从何而起,只说是天职如此。 [name="佩佩"]原来答案竟是这样简单,不过是源自一个孩子对父亲的思念。 [charslot(slot = "m", name = "avg_npc_1479_1#1$1")] [name="祖拜尔"]姐姐一直坚信,父亲终究有天会回来。 [charslot(slot = "m", name = "avg_npc_1479_1#2$1")] [name="祖拜尔"]但很可惜,直到离世,她都没有等到,而我,也没来得及去见她最后一面。 [name="祖拜尔"]姐姐死后,只有父亲的虚影陪同我继续走下去。 [charslot(slot = "m", name = "avg_4058_pepe_1#5$3")] [name="佩佩"]...... [charslot(slot = "m", name = "avg_npc_1479_1#4$1")] [name="祖拜尔"]佩佩,放下去黄金之城的执念吧,我知道如何将意识封存进宝石,亦知晓如何打造不朽的身躯。 [name="祖拜尔"]你会有永恒的生命去经历,去发现,去记述...... [charslot(slot = "m", name = "avg_4058_pepe_1#5$3")] [name="佩佩"]很抱歉......祖拜尔......我并不能代替你的姐姐陪伴你。 [name="佩佩"]我也有弟弟,他在黄金之城担任史官。 [charslot(slot = "m", name = "avg_npc_1479_1#1$1")] [name="祖拜尔"]真是遗憾,那可不是什么好职位,他们知道太多不能呈现在纸面上的东西了。 [name="祖拜尔"]我那愚蠢的王兄为了让史官按照他的心意记述历史,强行要求姐姐将自己的双胞胎儿子之一送进王宫。 [charslot(slot = "m", name = "avg_4058_pepe_1#5$3")] [name="佩佩"]想不到千年后,这样的胁迫变成了荣光。 [name="佩佩"]那位兽主说,所有史官都会被割去舌头,这是真的吗? [charslot(slot = "m", name = "avg_npc_1479_1#1$1")] [name="祖拜尔"]我不清楚现任万王之王如何行事,但这确实是行之有效的保密方法。 [charslot(slot = "m", name = "avg_4058_pepe_1#8$3")] [name="佩佩"]......无论如何,我都要去黄金之城找他。 [charslot(slot = "m", name = "avg_npc_1479_1#2$1")] [name="祖拜尔"]...... [name="祖拜尔"]我就知道...... [charslot(slot = "m", name = "avg_npc_1479_1#4$1")] [name="祖拜尔"]那就离开吧,佩佩。 [charslot(slot = "m", name = "avg_4058_pepe_1#5$3")] [name="佩佩"]不......我还不能离开。 [name="佩佩"]这座城市,我不能弃之不顾。 [name="佩佩"]我不能放任构装体继续在城里作乱。 [name="佩佩"]放过这里吧,就像你说的,那些最为珍贵的宝物还没有被玷污。 [charslot(slot = "m", name = "avg_npc_1479_1#4$1")] [name="祖拜尔"]不,佩佩,即使我想要停下来,也无法停下。 [name="祖拜尔"]人的一生会经历大大小小的抉择,它们相互嵌套着,在无穷的分支路径中为每个人刻画出独一无二的回路。 [charslot(slot = "m", name = "avg_npc_1479_1#2$1")] [name="祖拜尔"]我对父亲的誓言,对姐姐的誓言,已经被刻成回路,永远留在这些宝石之上了。 [name="祖拜尔"]我绝不可能违背它。 [name="祖拜尔"]没有一丝可能。 [charslot(slot = "m", name = "avg_4058_pepe_1#2$3")] [name="佩佩"]那祖拜尔,告诉我,我该如何停下构装体呢? [charslot(slot = "m", name = "avg_npc_1479_1#3$1")] [name="祖拜尔"]我已经告诉你答案了,佩佩,接下来,要靠你自己的努力了。 [name="祖拜尔"]像当时那些前来进犯的军队一样,尽全力抓住我吧。 [dialog] [stopmusic(fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="53_g9_sewer02",screenadapt="coverall")] [Delay(time=1)] [PlaySound(key="$d_avg_cavewaterdrop", volume=1, loop=true, channel="se")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [charslot(slot = "m", name = "avg_npc_1477_1#1$1")] [name="阿斯帕齐娅"]其实那天和阿雅吉阿雅妮聊过之后,我一直觉得有些事情应该告诉你。 [dialog] [charslot] [PlaySound(key="$d_avg_iron_claw", volume=1)] [charslot(slot = "m", name = "avg_4138_narant_1#2$1", duration=1, isblock=true)] [name="娜仁图亚"]这石头可真难敲,但愿我们的时间还够......她们说了什么? [charslot] [playsound(key="$d_avg_wing")] 蓝色的发条羽兽在二人头顶盘旋着,催促她们凿开眼前的石砖。 阿斯帕齐娅很庆幸一切如此顺利,在踏入那条可能的通路之前,自己只剩下一件事情要做。 [charslot(slot = "m", name = "avg_npc_1477_1#1$1")] [name="阿斯帕齐娅"]我得知了你渴望财富的缘由。你觉得自己欠了过去的手下一笔债。 [charslot(slot = "m", name = "avg_4138_narant_1#2$1")] [name="娜仁图亚"]哦。从哪里讲起的?我们仓皇逃命的那个晚上,还是所有财宝都被我给出去的时候? [charslot(slot = "m", name = "avg_npc_1477_1#1$1")] [name="阿斯帕齐娅"]从你离开之后。 [charslot(slot = "m", name = "avg_npc_1477_1#2$1")] [name="阿斯帕齐娅"]我从阿雅吉和阿雅妮那里听了很多故事。她们去伐木场干活总是用蛮力弄坏锯条,帮人看店把账本记得一团糟。 [name="阿斯帕齐娅"]趁你不在,有人提刀杀了自己的最后一只驮兽,卖刀换了锅具,宴请众人。 [name="阿斯帕齐娅"]......然后他的厨艺名扬全镇,在集市里开了家小吃店,每天顾客络绎不绝。 [charslot(slot = "m", name = "avg_npc_1477_1#1$1")] [name="阿斯帕齐娅"]有人把当沙盗的经历写成了故事,在小报上连载,广受好评,据说现在已经编到你们穿越千年时间,去抢沙阿的王座。 [name="阿斯帕齐娅"]大多数人有间房屋,不会随季节迁徙,来得及在雨季前补好屋顶,让它不漏雨。你的那些手下,如今依然过得不差。 [charslot(slot = "m", name = "avg_4138_narant_1#3$1")] [name="娜仁图亚"]......这我当然知道。 [charslot(slot = "m", name = "avg_npc_1477_1#1$1")] [name="阿斯帕齐娅"]我尊敬你,但我认为你不欠他们什么。 [name="阿斯帕齐娅"]就像你也没有必要救一座城,只为了救两个人。 [name="阿斯帕齐娅"]你应该逃出去,然后回去看看......再然后,放下你的担子,你的“职责”,往前走。 [charslot(slot = "m", name = "avg_4138_narant_1#2$1")] [name="娜仁图亚"]...... [dialog] [charslot] [StopSound(channel="se", fadetime=2)] [PlaySound(key="$d_avg_stonegateopen", volume=1, loop=true, channel="s")] [StopSound(channel="s", fadetime=3)] [PlaySound(key="$d_avg_rockfall", volume=1)] 巨石缓缓滑动的隆隆声打断了阿斯帕齐娅。 二人合力凿石的动作仿佛触动了古老迷宫的关窍,那块有着斑驳浮雕的石砖猛地退入河道的墙体内。几秒钟后,她们听见石头的坠落声。 [dialog] [PlaySound(key="$d_avg_collapse", volume=1, loop=true, channel="b")] [CameraShake(duration=6, xstrength=20, ystrength=20, vibrato=90, randomness=90, fadeout=true, block=false)] [delay(time=2)] [StopSound(channel="b", fadetime=4)] [delay(time=2)] 接着,整片墙体开始崩塌,但正如阿娜特所言,墙外并不是黄沙。 一片空荡荡的黑暗昭示着她们正面对着某种庞大建筑的内部。 她们眼前也并没有路。流沙声无比清晰地从深处传来,仿佛深渊之下是丰水期奔腾的河流。 一条踏入便有去无回的河流。 [dialog] [PlayMusic(intro="$corrosion_intro", key="$corrosion_loop", volume=0.6)] [charslot(slot = "l", name = "avg_npc_1477_1#1$1")] [charslot(slot = "r", name = "avg_4138_narant_1#1$1")] [delay(time=0.5)] [charslot(slot = "l", posfrom="0,0", posto="80,0", afrom=1, ato=1, duration=0.3)] [charslot(slot = "r", posfrom="0,0", posto="-80,0", afrom=1, ato=1, duration=0.3)] [delay(time=0.1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [CameraShake(duration=1, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [PlaySound(key="$swordtsing4", volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.5, block=false)] [delay(time=0.5)] [PlaySound(key="$d_avg_clothmovement", volume=1)] [charslot(slot = "l", posfrom="80,0", posto="-200,20", afrom=1, ato=0, duration=0.3)] [charslot(slot = "r", posfrom="-80,0", posto="200,0", afrom=1, ato=0, duration=0.3)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.3, block=true)] [charslot] [background] [PlaySound(key="$d_avg_ftrub", volume=1)] [Image(image="53_i08", screenadapt="coverall", x=-50, y=-30, xScale=1.1, yScale=1.1, fadetime=0)] [ImageTween(xFrom=-50, xTo=0, yFrom=-30, yTo=0, xScaleFrom=1.1, yScaleFrom=1.1, xScaleTo=1, yScaleTo=1, duration=20, block=false)] [delay(time=1.5)] [PlaySound(key="$d_avg_swordexsheath", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] 在那一瞬间,她们默契地同时扔下手中的铁镐,拔出了武器。 沙尘扬起,二人拉出不到十步的距离。 [name="娜仁图亚"]你要干嘛? [name="阿斯帕齐娅"]阻止你跳下去。 [name="娜仁图亚"]不对吧,刚刚不是我在拦着你吗? [name="娜仁图亚"]我之前就想说了,你要是冲着送死来的,我可不能放任你往前走。 [name="娜仁图亚"]我还以为你比那两个家伙靠谱,没想到你也是个需要我搭救的手下。 [name="阿斯帕齐娅"]......我说过了,你不必承担这样的职责。 [name="娜仁图亚"]你误会我了。我只是想自己去看看,并且相信自己比任何人都适合去做这件事,仅此而已。 [name="娜仁图亚"]就像,即使不是为了让手下重新过上好日子,我还是会想要堆成山的金子。没办法,我就是这么贪心嘛。 [name="娜仁图亚"]“人的一生会经历大大小小的抉择。” [name="娜仁图亚"]你管这个叫职责,但我比较喜欢说,这是我自己选的。这就是我。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [image] [charslot(slot = "m", name = "avg_4138_narant_1#1$1")] [Background(image="53_g9_sewer02", screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [name="娜仁图亚"]好啦,既然你是个训练有素的格斗家,不会往刀口上撞,那现在我要动真格了,你可别生气。 [charslot(slot = "m", name = "avg_npc_1477_1#8$1")] [name="阿斯帕齐娅"]......我对你只有真心的感谢,娜仁图亚。 [name="阿斯帕齐娅"]现在,我不必畏惧与你展开一场真正的对决。 [name="阿斯帕齐娅"]我曾经不敢相信我的内心,因为我跟随家族立下的誓言......关乎鲜血与暴力,视战争为最公正的践踏。 [name="阿斯帕齐娅"]但如今我已见过坚定之人。 [name="阿斯帕齐娅"]或许萨尔贡人的信念也有其可取之处。我由我做出的抉择构成,因此从今往后—— [dialog] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=1.5)] [PlaySound(key="$d_avg_cndlextngsh", volume=0.2)] [delay(time=0.3)] [PlaySound(key="$d_avg_cndlextngsh", volume=0.6)] [delay(time=0.3)] [PlaySound(key="$d_avg_cndlextngsh", volume=1)] [delay(time=1)] [charslot(slot = "m", name = "avg_npc_1477_1#1$1")] [name="阿斯帕齐娅"]——哎!你怎么不等我说完——! [dialog] [PlaySound(key="$d_avg_clothmovement", volume=1)] [charslot(slot = "m", action="jump", posto="-200,80", power=20, times=1, afrom=1, ato=0, duration=0.3)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.3, block=true)] [charslot] [background] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.1, block=true)] [Effect(name="$e_slash_cross",x = 0, y = 8, rox = -4, roy = 52, roz = -5, layer = 2)] [PlaySound(key="$swordtsing4", volume=1)] [delay(time=0.5)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.1, block=true)] [curtain(direction = 0,fillfrom = 0.01,fillto = 0.2, fadetime=0.1)] [curtain(direction = 4,fillfrom = 0.01,fillto = 0.2, fadetime=0.1)] [Background(image="53_g9_sewer02", screenadapt="coverall", xScale=1.7, yScale=1.7, x=200, y=-150)] [backgroundTween(xFrom=200, xTo=370, duration=1.3)] [focusout(type="bg", id="53_g9_sewer02", from=0, to=1, duration=0.1, block=false)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=0.5, block=true)] [PlaySound(key="$d_avg_ftrub", volume=1)] [charslot(slot = "m", name = "avg_npc_1477_1#1$1", posfrom="200,-250", posto="20,-300", duration=1)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=1.6, duration = 0)] [delay(time=0.8)] [backgroundTween(xFrom=370, xTo=300, yFrom=-150, yTo=-200, duration=20)] [charslot(slot = "m", posfrom="20,-300", posto="-20,-380", duration=20)] [delay(time=1)] 她的视野突然变得一片黑暗。 展开的黑色刀扇自眼前掠过,闭眼又睁眼的一瞬间,地下水道中仅有的灯光被彻底吞没。 她的确记得娜仁图亚还有两把黑色的刀,带有机关,无法直接从鞘中抽出。 但那一瞬间她只是想起,历史中有一支神民库兰塔被称为梦魇,因为他们曾不分日夜行军,在正午时吞噬太阳。 她凭借记忆冲向对方所在的位置—— [dialog] [PlaySound(key="$d_avg_clothmovement", volume=1)] [Background(image="53_g9_sewer02", screenadapt="coverall", xScale=1.7, yScale=1.7, y=-200, fadetime=0.5)] [backgroundTween(xFrom=370, xTo=0, duration=0.5)] [charslot(slot = "m", name = "avg_npc_1477_1#6$1", posfrom="20,-300", posto="400,-380", afrom=1, ato=0, duration=0.3)] [delay(time=0.5)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot] [background] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.1, block=true)] [PlaySound(key="$d_avg_bldwhoosh", volume=1)] [Effect(name="$e_bladeline_01_small", x = 0, y = -26, rox = 0, roy = 0, roz = -58, layer = 1)] [delay(time=0.5)] ——然后落了个空。 [dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=false)] [effect(name="$e_sand_transition", layer=3)] [delay(time=1)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$d_avg_sand_lp", volume=1, loop=true, channel="sa")] [charslot(slot = "m", name = "avg_4138_narant_1#1$1", posfrom="100,-300", posto="80,-300", afrom=1, ato=1, duration=6)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=1.4, duration = 0)] [Background(image="53_g9_sewer02", screenadapt="coverall", x=-350, y=-200, xScale=1.7, yScale=1.7)] [backgroundTween(xFrom=-390, xTo=-430, yFrom=-200, yTo=-200, duration=5)] [focusout(type="bg", id="53_g9_sewer02", from=0, to=1, duration=0.1, block=false)] [StopSound(channel="sa", fadetime=3)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=2, block=true)] [name="娜仁图亚"]一点利用沙子的障眼法,一点源石技艺制造的幻觉。 [charslot(slot = "m", name = "avg_4138_narant_1#5$1")] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=1.4, duration = 0)] [name="娜仁图亚"]谁说只有打出输赢这一种做法的?抢先跳下去不就行了嘛。 [dialog] 在黑夜与幻象的簇拥之中,娜仁图亚后退了一步。 [dialog] [PlaySound(key="$d_avg_clothmovement", volume=1)] [backgroundTween(yFrom=-200, yTo=-150, xScaleFrom=1.7, xScaleTo=1.8, yScaleFrom=1.7, yScaleTo=1.8, duration=0.3)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=1.3, duration = 0.3)] [charslot(slot = "m", posfrom="80,-300", posto="80,-330", afrom=1, ato=0, duration=0.3)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [curtain] [charslot] [background] [Background(image="53_g9_sewer02", screenadapt="coverall")] [focusout(type="bg", id="53_g9_sewer02", from=1, to=0, duration=0.1, block=false)] [delay(time=0.5)] [Blocker(a=0.6, r=0, g=0, b=0, fadetime=1, block=true)] [PlaySound(key="$rungeneral", volume=1, loop=true, channel="r")] [StopSound(channel="r", fadetime=1)] [charslot(slot = "m", name = "avg_npc_1477_1#7$1", posfrom="-200,0", posto="0,0", duration=1, isblock=true)] [name="阿斯帕齐娅"]等等,娜仁图亚!这不是公正的对决! [charslot(slot = "m", focus="n")] [name="娜仁图亚"]看,你又拿了一枚银牌。 [dialog] [Blocker(a=1, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [charslot] [bgeffect(name="$eb_sand02", flip = 1, layer=1)] [PlaySound(key="$d_avg_sandwnd", volume=1, loop=true, channel="sand")] [Background(image="53_g13_invertedpyramid", screenadapt="coverall", xScale=1.15, yScale=1.15)] [Blocker(a=0, r=0, g=0, b=0, style = "slider", inverse = true, fadetime=2, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [CameraShake(duration=1, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [PlaySound(key="$d_avg_metalhammerhit", volume=1)] [PlaySound(key="$rockhit",volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [charslot(slot = "m", name = "avg_4058_pepe_1#8$3", duration=0.5, isblock=true)] [name="佩佩"]祖拜尔,你是认真的吗? [name="佩佩"]你一边指引我攻击你,一边又蹿得飞快。 [charslot(slot = "m", name = "avg_npc_1479_1#3$1")] [name="祖拜尔"]还是一早放弃得好,佩佩,我告诉过你了,如何尝试都只会是无用功。 [name="祖拜尔"]就算你再用力挥舞那柄重锤,也碰不到我。 [charslot(slot = "m", name = "avg_4058_pepe_1#9$3")] [name="佩佩"]哼,瞧不起谁呢? [dialog] [playsound(key="$d_avg_clothmovement")] [charslot(slot = "m", posfrom="0,0", posto="-200,40", afrom=1, ato=0, duration=0.3)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [CameraShake(duration=1, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.03, block=true)] [PlaySound(key="$d_avg_metalhammerhit", volume=1)] [PlaySound(key="$rockhit",volume=1)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [charslot(slot = "m", name = "avg_npc_1479_1#1$1")] [Effect(name="$e_sandtornado",layer = 2)] [PlaySound(key="$d_avg_windmagic", volume=1)] [delay(time=2)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=0.9, duration = 1.5)] [charslot(slot = "m", afrom=1, ato=0, duration = 1.5)] [PlaySound(key="$d_avg_darkmagic", volume=1)] [charslot(slot = "l", name = "avg_npc_1479_1#1$1", bstart=0.9, bend=1, afrom=0, ato=0.7, posfrom="150,0", posto="-50,0", duration = 1.5, end = false)] [charslot(slot = "r", name = "avg_npc_1479_1#1$1", bstart=0.9, bend=1, afrom=0, ato=0.7, posfrom="-150,0", posto="50,0", duration = 1.5, end = false)] [delay(time=1.5)] [name="祖拜尔"]唉......你是打算靠砸断这间大厅的支撑点来缩小我活动的范围吗? [name="祖拜尔"]那可不是什么好方法。 [dialog] [PlaySound(key="$d_avg_smkedspte", volume=1)] [charslot(duration=1, isblock=true)] [PlaySound(key="$d_avg_sand_lp", volume=1, loop=true, channel="sa")] 说话间,流沙涌过,那些断裂的石柱与破碎的地面便恢复如初。 佩佩穿过一个又一个虚影,寻找着祖拜尔的身影。 但往往余光才捕捉到他的袍角,下一秒他便藏身于众多虚影之后,再难寻觅。 [dialog] [StopSound(channel="sa", fadetime=2)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", name = "avg_4058_pepe_1#8$3", duration=1.5, isblock=true)] [delay(time=0.5)] [charslot(slot = "m", focus="n")] [name="祖拜尔"]你还需要再专心些,佩佩。 [charslot(slot = "m", name = "avg_4058_pepe_1#8$3")] [name="佩佩"]你知道吗,祖拜尔? [name="佩佩"]在我十四岁之前,医生曾经判断我是个孱弱的孩子,像这样的重锤,终身都无法举起。 [charslot(slot = "m", focus="n")] [name="祖拜尔"]可你现在看着瘦小,但已能将它挥舞生风了。 [charslot(slot = "m", name = "avg_4058_pepe_1#8$3")] [name="佩佩"]没错,为了能够深入沙漠与雨林,寻找那些失落的古迹进行考古,我拜托萨尔贡著名的力士对我进行训练。 [name="佩佩"]到十七岁时,我便可独自穿越广阔的沙漠,一力对抗数十个沙匪。 [charslot(slot = "m", focus="n")] [name="祖拜尔"]佩佩,光靠这些是不够的。 [dialog] [PlaySound(key="$d_avg_darkmagic", volume=0.3)] [charslot(slot = "l", name = "avg_npc_1479_1#1$1", bstart=0.9, bend=1, afrom=0, ato=0.7, posfrom="-300,30", posto="-300,30", duration = 1)] [charslot(slot = "l", action="zoom", poszoom = "0.5,0.5", scale=0.5, duration = 0)] [delay(time=0.5)] [charslot(slot = "r", name = "avg_npc_1479_1#1$1", bstart=0.9, bend=1, afrom=0, ato=0.7, posfrom="300,30", posto="300,30", duration = 1)] [charslot(slot = "r", action="zoom", poszoom = "0.5,0.5", scale=0.5, duration = 0)] [delay(time=0.5)] [charslot(slot = "l", afrom=0.7, ato=0, duration = 1)] [delay(time=0.5)] [charslot(slot = "r", afrom=0.7, ato=0, duration = 1)] [Background(image="53_g13_invertedpyramid", screenadapt="coverall", xScale=1.15, yScale=1.15)] [charslot(slot = "m", name = "avg_4058_pepe_1#8$3")] [delay(time=0.5)] [PlaySound(key="$d_avg_clothmovement", volume=1)] [charslot(slot = "m", posfrom="0,0", posto="200,10", afrom=1, ato=0, duration=0.3)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] [charslot] [CameraShake(duration=4, xstrength=10, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_metalhammerhit", volume=1)] [PlaySound(key="$d_avg_bodyfallvalley", volume=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$d_gen_walk_n", volume=1)] [charslot(slot = "m", name = "avg_4058_pepe_1#8$3", duration=1, isblock=true)] [name="佩佩"]不,我并非想为你展现自己的能力。 [name="佩佩"]我只是想告诉你,从小到大,只要我决心去做,就没有做不成的事情。 [name="佩佩"]那些目标再难,再苦......只要我想要...... [charslot(slot = "m", name = "avg_4058_pepe_1#9$3")] [name="佩佩"]我就一定会达到! [dialog] [PlaySound(key="$d_avg_darkmagic", volume=1)] [charslot(slot = "l", name = "avg_npc_1479_1#1$1", bstart=0.9, bend=1, afrom=0, ato=0.7, posfrom="-50,0", posto="-50,0", duration = 1)] [charslot(slot = "l", action="zoom", poszoom = "0.5,0.5", scale=1.2, duration = 0)] [delay(time=0.5)] [charslot(slot = "r", name = "avg_npc_1479_1#1$1", bstart=0.9, bend=1, afrom=0, ato=0.7, posfrom="50,0", posto="50,0", duration = 1)] [charslot(slot = "r", action="zoom", poszoom = "0.5,0.5", scale=1.2, duration = 0)] [delay(time=0.5)] [charslot(slot = "l", afrom=0.7, ato=0, duration = 1)] [delay(time=0.5)] [charslot(slot = "r", afrom=0.7, ato=0, duration = 1)] [PlaySound(key="$d_avg_twohandedblunt", volume=1)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=1.05, duration = 0.2)] [charslot(duration=0.2)] [delay(time=0.2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.2, block=true)] [PlaySound(key="$d_avg_metalhammerhit", volume=1)] [delay(time=1)] [PlaySound(key="$d_avg_collapse", volume=1, loop=true, channel="e")] [CameraShake(duration=4, xstrength=10, ystrength=10, vibrato=90, randomness=90, fadeout=true, block=false)] [StopSound(channel="e", fadetime=6)] [PlaySound(key="$d_avg_rockfall", volume=1)] [Effect(name="$e_sandfall_01",layer = 2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$d_avg_phantommagic", volume=0.5)] [charslot(slot = "l", name = "avg_npc_1479_1#1$1", bstart=0.9, bend=1, afrom=0, ato=0.7, posfrom="-300,30", posto="-300,30", duration = 1)] [charslot(slot = "l", action="zoom", poszoom = "0.5,0.5", scale=0.5, duration = 0)] [delay(time=0.5)] [charslot(slot = "r", name = "avg_npc_1479_1#1$1", bstart=0.9, bend=1, afrom=0, ato=0.7, posfrom="300,30", posto="300,30", duration = 1)] [charslot(slot = "r", action="zoom", poszoom = "0.5,0.5", scale=0.5, duration = 0)] [delay(time=0.5)] [charslot(slot = "l", afrom=0.7, ato=0, duration = 1)] [delay(time=0.5)] [charslot(slot = "r", afrom=0.7, ato=0, duration = 1)] [delay(time=1)] [charslot(slot = "l", name = "avg_npc_1479_1#1$1", bstart=0.9, bend=1, afrom=0, ato=0.7, posfrom="-50,0", posto="-50,0", duration = 1)] [charslot(slot = "l", action="zoom", poszoom = "0.5,0.5", scale=0.7, duration = 0)] [delay(time=0.5)] [charslot(slot = "r", name = "avg_npc_1479_1#1$1", bstart=0.9, bend=1, afrom=0, ato=0.7, posfrom="50,0", posto="50,0", duration = 1)] [charslot(slot = "r", action="zoom", poszoom = "0.5,0.5", scale=0.7, duration = 0)] [delay(time=0.5)] [charslot(slot = "l", afrom=0.7, ato=0, duration = 1)] [delay(time=0.5)] [charslot(slot = "r", afrom=0.7, ato=0, duration = 1)] [delay(time=1)] [name="祖拜尔"]不,佩佩,你之所以会有这样的错觉,不过是因为你才活了二十二年。 [name="祖拜尔"]当年,我在父亲麾下效力,无数拥上来的敌人都被我斩于剑下。 [name="祖拜尔"]听到他们的哀鸣令我何其自信,以为假以时日,世间没有得不到的东西,没有做不到的事。 [name="祖拜尔"]殊不知,我这一生最大的敌人,正是漫漫时光! [dialog] [PlaySound(key="$d_avg_phantommagic", volume=1)] [charslot(slot = "l", name = "avg_npc_1479_1#1$1", bstart=0.9, bend=1, afrom=0, ato=0.7, posfrom="-50,0", posto="-50,0", duration = 1)] [charslot(slot = "l", action="zoom", poszoom = "0.5,0.5", scale=1.2, duration = 0)] [delay(time=0.5)] [charslot(slot = "r", name = "avg_npc_1479_1#1$1", bstart=0.9, bend=1, afrom=0, ato=0.7, posfrom="50,0", posto="50,0", duration = 1)] [charslot(slot = "r", action="zoom", poszoom = "0.5,0.5", scale=1.2, duration = 0)] [delay(time=0.5)] [charslot(slot = "l", afrom=0.7, ato=0, duration = 1)] [delay(time=0.5)] [charslot(slot = "r", afrom=0.7, ato=0, duration = 1)] [delay(time=1)] [charslot(slot = "l", name = "avg_npc_1479_1#1$1", bstart=0.9, bend=1, afrom=0, ato=0.7, posfrom="-50,0", posto="-50,0", duration = 1)] [charslot(slot = "l", action="zoom", poszoom = "0.5,0.5", scale=0.7, duration = 0)] [delay(time=0.5)] [charslot(slot = "r", name = "avg_npc_1479_1#1$1", bstart=0.9, bend=1, afrom=0, ato=0.7, posfrom="50,0", posto="50,0", duration = 1)] [charslot(slot = "r", action="zoom", poszoom = "0.5,0.5", scale=0.7, duration = 0)] [delay(time=0.5)] [charslot(slot = "l", afrom=0.7, ato=0, duration = 1)] [delay(time=0.5)] [charslot(slot = "r", afrom=0.7, ato=0, duration = 1)] [delay(time=1)] [charslot(slot = "m", name = "avg_4058_pepe_1#8$3")] [delay(time=0.5)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255,g=255, b=255, fadetime=0.03, block=true)] [charslot(slot = "m", name = "avg_4058_pepe_1#9$3")] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_punch02", volume=1)] [Blocker(a=0, r=255,g=255, b=255, fadetime=0.5, block=true)] [charslot(slot = "m", afrom=1, ato=0, posfrom="0,0", posto="0,-30", duration = 0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.5, block=true)] 金影掠过,还来不及转头,佩佩便感受到自己的脚踝处传来剧痛。 那根手杖远比想象中还要沉重。 [dialog] [curtain(direction = 0,fillfrom = 0.01,fillto = 0.2, fadetime=0.1)] [curtain(direction = 4,fillfrom = 0.01,fillto = 0.2, fadetime=0.1)] [Background(image="53_g13_invertedpyramid", screenadapt="coverall", xScale=1.1, yScale=1.1, y=0)] [backgroundTween(yFrom=0, yTo=-100, xScaleFrom=1.1, xScaleTo=1.25, yScaleFrom=1.1, yScaleTo=1.25, duration=20)] [focusout(type="bg", id="53_g13_invertedpyramid", from=0, to=1, duration=0.1, block=false)] [charslot(slot = "m", name = "avg_4058_pepe_1#8$3")] [charslot(slot = "m", posfrom="0,50", posto="0,-80", duration=20)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=1, duration = 0)] [charslot(slot = "m", action="zoom", poszoom = "0.5,0.5", scale=1.2, duration = 20)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=1)] [PlaySound(key="$d_avg_horrorspecial", volume=1)] [charslot(slot = "l", name = "avg_npc_1479_1#1$1", bstart=0.9, bend=1, afrom=0, ato=0.7, posfrom="-300,30", posto="-300,30", duration = 1)] [charslot(slot = "l", action="zoom", poszoom = "0.5,0.5", scale=0.5, duration = 0)] [delay(time=0.5)] [charslot(slot = "r", name = "avg_npc_1479_1#1$1", bstart=0.9, bend=1, afrom=0, ato=0.7, posfrom="300,30", posto="300,30", duration = 1)] [charslot(slot = "r", action="zoom", poszoom = "0.5,0.5", scale=0.5, duration = 0)] [delay(time=0.5)] [charslot(slot = "l", afrom=0.7, ato=0, duration = 1)] [delay(time=0.5)] [charslot(slot = "r", afrom=0.7, ato=0, duration = 1)] [delay(time=0.5)] [charslot(slot = "l", name = "avg_npc_1479_1#1$1", bstart=0.9, bend=1, afrom=0, ato=0.7, posfrom="-50,0", posto="-50,0", duration = 1)] [charslot(slot = "l", action="zoom", poszoom = "0.5,0.5", scale=1.2, duration = 0)] [delay(time=0.5)] [charslot(slot = "r", name = "avg_npc_1479_1#1$1", bstart=0.9, bend=1, afrom=0, ato=0.7, posfrom="50,0", posto="50,0", duration = 1)] [charslot(slot = "r", action="zoom", poszoom = "0.5,0.5", scale=1.2, duration = 0)] [delay(time=0.5)] [charslot(slot = "l", afrom=0.7, ato=0, duration = 1)] [delay(time=0.5)] [charslot(slot = "r", afrom=0.7, ato=0, duration = 1)] [delay(time=1)] [name="祖拜尔"]你得快些了,佩佩。 [name="祖拜尔"]杀死每一个侵犯父亲陵寝的人,是写在我的宝石回路上的。 [name="祖拜尔"]你的不停攻击,已经让它感觉到恼怒了。 [name="祖拜尔"]它开始催促我,早些结束这一切了。 [name="佩佩"]你不该和我玩这个游戏的,祖拜尔。 [name="祖拜尔"]这场战斗并非游戏,佩佩。 [name="佩佩"]不,它是...... [dialog] [musicvolume(volume=0.2, fadetime=2)] [SoundVolume(volume=0.2, channel="sand", fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [bgeffect] [charslot] [curtain] [background] [name="祖拜尔"]呵,竟然闭上了眼睛。 眼前漆黑一片,佩佩知道,自己的眼睛不够敏锐,只会是拖累。 小的时候,在花园中玩捉迷藏,无论如何努力,自己都抓不到身手敏捷的弟弟,那小子简直滑得像一条鳞。 直到某天,她偶然闭上眼睛,发现弟弟踏在石板上的脚步声竟是如此清晰。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.1, block=true)] [PlaySound(key="$d_avg_openftstprun", volume=1)] [delay(time=1.5)] [Sticker(id="st1", text="“姐姐,我躲好了,你可以来找我了。”",delay=0.001, width=800, x=250, y=350, duration=1,alignment="center", size=24)] [Sticker(id="st1", duration=1, block = false)] [delay(time=1)] 那小子就在我身后...... [dialog] [charslot(slot = "l", name = "avg_npc_1481_1#1$1", duration=1)] [delay(time=1.5)] [Sticker(id="st2", text="“为什么不过来?”",delay=0.001, width=800, x=470, y=350, duration=1,alignment="center", size=24)] [charslot(slot = "l", afrom=1, ato=0, duration=1)] [Sticker(id="st2", duration=1, block = false)] [delay(time=1)] 只要我回身得够快...... [dialog] [charslot(slot = "r", name = "avg_npc_1480_1#1$1", posfrom="50,0", posto="50,0", duration=1)] [delay(time=1.5)] [Sticker(id="st3", text="“闭着眼睛干什么,你要认输了吗?”",delay=0.001, width=800, x=0, y=350, duration=1, alignment="center", size=24)] [charslot(slot = "r", afrom=1, ato=0, duration=1)] [Sticker(id="st3", duration=1, block = false)] [delay(time=1)] [musicvolume(volume=0.6, fadetime=2)] 我就能抓到他! [dialog] [PlaySound(key="$d_avg_twohandedblunt", volume=1)] [delay(time=0.5)] [PlaySound(key="$d_avg_phntsmglsbrek", volume=1)] [delay(time=1)] 闭紧双眼,佩佩使尽全力将重锤向身前挥去,不出意料,她听到了响亮的碎裂声。 [dialog] [StopSound(channel="sand", fadetime=2)] [StopSound(channel="sa", fadetime=2)] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [stopmusic(fadetime=2)] [charslot] [Background] [Image]